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![]() You have to make the most of what you have unless you fancy the thankless task of developing your own modules. However it would need to be supported by.whoever is still left. My personal take on CAP2 if it was ever released it would be very basic regarding content and just be another sim that has to be built up over the next xx years by devs or modders. However IMO doing modern jets for FC3 could be done.wouldn't be realistic but would probably bring in good sales. Lets take Falcon.the latest flight model is probably the best in the public domain.the data available allows this for the F-16 - however just the flight model by itself took 8 years!!ĭCS has gone full blown realistic so that rules out modern jets because there is just not enough relevant info available. Would you like to estimate how many decades it would take to get the same level of content in DCS? SF2 doesn't demand that quality level thus you have pretty much everything.any aircraft/weapon terrain. some people get burnt out and fed up.it is humanly impossible to keep doing the same thing for years.Īlso the level of quality DCS demand is way beyond what sims were in the 90s golden era.the dev time goes through the roof. 90% of the time I suspect they are genuine but just cant pull it off for. It is basically the time these things take.peoples lives and circumstances change. Awesome.Įtc - There are WWII and WW1 sims still going and Falcon 4 is still being developed by BMS as per my sig. For those that loved the gameplay fun of Strike Fighters and IL-2, this looks like a really nice ‘fidelity middle ground’ with a mix of tactical fleets mixed in. We can’t wait to find out more, especially on the dynamic campaign side. Thanks to Ed and the Sim155 team for taking the time to answer our questions. ![]() Today you’ve got a thousand images/movies/schematics available in seconds so things have changed massively. Back in the 90’s I wrote to the DoD asking for material on CVN-71 and actually received info & pictures a few weeks later. ![]() Reference material is one of the biggest differences between developing CAP2 vs CAP. Shaders allow us to render complex atmospheric lighting, water, shadows and post process effects. Terrain in CAP was limited to a few blue water polygons, CAP2 has over 250,000sq km of geo accurate terrain. Now we’re pushing millions of polygons per frame we can draw pretty much anything we want. With a CPU running just over 7Mhz you could see the impact of just a few extra polygons. Glad you liked it! With CAP I developed a 3D engine in 68k assembler as we didn’t have GPU’s. I’m old enough to have played Combat Air Patrol on the Amiga 500 (great game btw), what would be the main advances Ed and the team have been able to feature in CAP2 on today’s more powerful hardware? CAP2 has a strategic element in campaign mode which I don’t think you’ll find in many titles. I’d say we lean more towards a simulation than AAS. What’s a good comparative title for CAP2, it seems similar to Gaijin’s Apache Air Assault – is that a fair comparison in terms of sim fidelity and gameplay? Fun and action more than hardcore simulation? In addition any player in a campaign can invite players to join in a mission and take the place of AI controlled wingmen. For multiplayer there’s quick start dogfight, fleet defense/attack and fleet vs fleet. For single player there’s a collection of training missions, single missions then an open ended dynamic campaign. What’s the balance between single and multiplayer content in CAP2? Is this primarily a Multiplayer game? We haven’t had the chance to get our hands on this title as yet, but Sim155 reached out to Mudspike and we set up this short Q&A to see what’s up: I’m betting a good couple of inches, so feel free to use the towel now and go rehydrate. Ok, now let’s use the ruler and see how much drool just entered that bucket. Realistic campaign map set in the Straits of Hormuz using 250,000 sq km satellite imagery and modern graphics.Wingmen, Helos, Civilian traffic in shipping lanes. Flight and Naval Strategic fleet battles.Single Player emphasis, with Multiplayer Co-op available, including drop-in play.AV-8B Harrier II with 3D clickable cockpit using TrackIR and HOTAS support.Here’s the features of this new flight sim: Position the bucket beneath your lower lip. I’m going to list some things from a new PC flight sim coming out in 2015 (yes you read that right, this is like ‘Bigfoot Found In Walmart’ breaking news) so let’s set up the experiment: We’ll need a measuring rule, a bucket and (optionally) a towel. Mudspike have published a preview of CAP2 which it seems is the follow on to the early 90s sim CAP on the Commodore Amiga which was really good for the time.
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